Interactive
Design exists to help us manage change, suggest new behaviors, help us adapt. To convert utility into behavior. It gives us a way of expressing a road to change in form. Design is not about designing objects it's about using interaction to redesign behaviors, transforming complex problems into innovative, user-centered solutions. These provide value and reduce friction for the user, whilst achieving data-driven targets.

Circuitry of Life: Redbull At Night
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Designed audio-reactive visuals projection-mapped onto existing archetecture.
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Ran two separate 3D projection mapped experiences during the performance.
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Aided with testing and development of interactive audio and non-linear musical composition.
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Assisted with project management
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Testing and development of UX..
Synapsody
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EEG 2-player game for people to make music with their mind.
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Immersive experience for study of cognitive function.
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Testing and development of real-time audio visual interaction driven by EEG.
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Composition, testing and development of interactive audio and non-linear music
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Touchdesigner programming for EEG to OSC control , data management, visuals and audio sync.

Immersive Wellness: Arizona State University
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Designed browser-based immersive wellness experiences for Alzheimer's care receivers and caregivers.
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Developed user personas for UI.
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Testing and development of UX. journey
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Composition, testing and development of interactive audio and non-linear music.
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Project management of multi-disciplinary team
Wilderbe Dance: Night On Broadway
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3D Projection Mapping
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Running scene changes, and programmed lighting through Touchdesigner UI in real time.
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Testing and development of motion-tracking system
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Creating and testing of interactive visuals to dancer's movements


Phenotype
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EEG Brainwave-controlled real-time visuals
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Programmed scene changes and file saving
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Developed frontend UI for client use at event
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Backend pipeline from Touchdesigner to external website for display of final image created with brainwaves
Lincoln Center/Berkelee College of Music: VRDream Machine
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VR Videogame
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Wwise and Unity driven
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Composition and mixing of music and sound design
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Creating and testing of interactive objects and emitters within the game
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Collaborating on a long-range project with many remote collaborators using Github, Dischord, Trello and other project management tools
