Interactive Design
Design should elicit change, suggest new behaviors, help us adapt. My goal is to use interaction to redesign behavior, individually and collectively, using wonder, delight and surprise as motivation.
Full Portfolio: ESLCreative.com

Circuitry of Life: Redbull At Night
-
Designed audio-reactive visuals projection-mapped onto existing archetecture.
-
Ran two separate 3D projection mapped experiences during the performance.
-
Aided with testing and development of interactive audio and non-linear musical composition.
-
Assisted with project management
-
Testing and development of UX..
Synapsody
-
EEG 2-player game for people to make music with their mind.
-
Immersive experience for study of cognitive function.
-
Testing and development of real-time audio visual interaction driven by EEG.
-
Composition, testing and development of interactive audio and non-linear music
-
Touchdesigner programming for EEG to OSC control , data management, visuals and audio sync.

Immersive Wellness: Arizona State University
-
Designed browser-based immersive wellness experiences for Alzheimer's care receivers and caregivers.
-
Developed user personas for UI.
-
Testing and development of UX. journey
-
Composition, testing and development of interactive audio and non-linear music.
-
Project management of multi-disciplinary team
Wilderbe Dance: Night On Broadway
-
3D Projection Mapping
-
Running scene changes, and programmed lighting through Touchdesigner UI in real time.
-
Testing and development of motion-tracking system
-
Creating and testing of interactive visuals to dancer's movements


Phenotype
-
EEG Brainwave-controlled real-time visuals
-
Programmed scene changes and file saving
-
Developed frontend UI for client use at event
-
Backend pipeline from Touchdesigner to external website for display of final image created with brainwaves
Lincoln Center/Berkelee College of Music: VRDream Machine
-
VR Videogame
-
Wwise and Unity driven
-
Composition and mixing of music and sound design
-
Creating and testing of interactive objects and emitters within the game
-
Collaborating on a long-range project with many remote collaborators using Github, Dischord, Trello and other project management tools
